[GiDlist] Gid7.4.3b with Win 2000: Problems with listing nod

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Johannes Ackva

[GiDlist] Gid7.4.3b with Win 2000: Problems with listing nod

Postby Johannes Ackva » Mon Nov 15, 2004 8:50 am

Hi
I have 2 problems when making "Utilities - List - nodes or elements":
1) it is very slow. When pressing escape it needs about 5 seconds with 600 nodes to have them marked on the screen and to appear the List Entities Window. Until I have the limited evaluation version but what will be with a 100000 nodes-model?!
Is there a way to change this behaviour?
2) Making lists, sometimes GiD crashes when releasing the mouse button. How to avoid this? I did already deinstall und reinstall.

Thank You in advance for Your suggestions
Best regards, Johannes Ackva

______________________________________________________________________
Ingenieurbüro für Mechanik
Dr.-Ing. Johannes Ackva
Markgrafenstr. 21
D 91717 Wassertrüdingen
Enrique Escolano

[GiDlist] Gid7.4.3b with Win 2000: Problems with listing nod

Postby Enrique Escolano » Mon Nov 15, 2004 1:18 pm

The list tool is not designed to list a big amount on entities (maybe can be
enhanced for next versions).
Usually it must be only used to check some entities.

To list all mesh, it's best for example to export as a "Text data report"
ascii file, and open it with some text editor.

About the crash when select entities: What GiD version do you use? (If you
use a version lower than 7.5.1b, download this last beta version).
If the problem persists with this last beta version, and you can repeat this
problem, please, send us a
brief explanation about how to crash GiD, to solve it.

Regards
Enrique
----- Original Message -----
From: "Johannes Ackva" ackva.johannes at vdi.de
To: gidlist at gatxan.cimne.upc.es
Sent: Monday, November 15, 2004 8:26 AM
Subject: [GiDlist] Gid7.4.3b with Win 2000: Problems with listing nodes or
elements


Hi
I have 2 problems when making "Utilities - List - nodes or elements":
1) it is very slow. When pressing escape it needs about 5 seconds with 600
nodes to have them marked on the screen and to appear the List Entities
Window. Until I have the limited evaluation version but what will be with a
100000 nodes-model?!
Is there a way to change this behaviour?
2) Making lists, sometimes GiD crashes when releasing the mouse button.
How to avoid this? I did already deinstall und reinstall.

Thank You in advance for Your suggestions
Best regards, Johannes Ackva

______________________________________________________________________
Ingenieurbüro für Mechanik
Dr.-Ing. Johannes Ackva
Markgrafenstr. 21
D 91717 Wassertrüdingen


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De silva mahinda

[GiDlist] Is it posible to remove some elements at the post

Postby De silva mahinda » Tue Nov 16, 2004 3:03 am

Miguel A. Pasenau de Riera

[GiDlist] Is it posible to remove some elements at the post

Postby Miguel A. Pasenau de Riera » Wed Nov 17, 2004 4:55 pm

You can do it in this way:

define an elemental property, like 'existence', on the elements which remain on
every step. So: do not define this results for the elements that are to be
removed, and so, when you do a c.fill. of this results, the elements which do
not have the result will not be drawn.

i send you enclosed an example: excavacion.msh, excavacion.res and a movie
file: excavacion.mpg

Hope it helps,

miguel


_____

De: gidlist-admin at gatxan.cimne.upc.es
[mailto:gidlist-admin at gatxan.cimne.upc.es] En nombre de De silva mahinda
Enviado el: martes, 16 de noviembre de 2004 2:52
Para: gidlist at gatxan.cimne.upc.es
Asunto: [GiDlist] Is it posible to remove some elements at the post prossesing?



Dear Sir,

I am doing some problems related to excavation. there i have to remove
elements. so i have some problem at the post prossecing. i wants some elements
to be un effective or remove from the post prossesing. and even when i watch
the animation.

let say i have a rectanglular meash with 8 elements. and let say i have 2 load
steps in animation.

i need to remove 2 elements at step 1 and another 2 elements at last load step.
how can i do it only at post processing?

please advice me.




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