General options

  • Border angle: Select the angle criteria between faces to consider the shared edge a boundary edge, i.e. sharp edge, or not. Angles between normals of adjacent faces smaller than the criteria set will be considered a sharp edge and visualized when the mesh style 'boundaries' is selected.
  • Edge color: Define the colour to be used to draw edges.

Point element options

  • Point size: Define the size of the drawn elements.
  • Quality: Defines the way the elements are drawn.
  • Quick: Points will be drawn as big dots.
  • Internal texture: An image is used to draw points; it's a compromise between quality and speed.
  • Nice: A triangle mesh, between 4 and 630 triangles big, is used to drawn each point for a nicer quality.
  • Nice detail: Level of detail used to draw the points in Nice mode. Higher detail level will draw more triangles for each point.

Sphere element options

  • Sphere size factor: factor to be applied to the spheres and circles radius to increase the size of the drawn elements.
  • Quality: Defines the way the elements are drawn.
  • Quick: Spheres and circles will be drawn as big dots.
  • Internal texture: An image is used to draw spheres and circles; it's a compromise between quality and speed.
  • Nice: A triangle mesh, between 4 and 630 triangles big, is used to drawn each sphere and circles for a nicer quality.
  • Nice detail: Level of detail used to draw the spheres and circles in Nice mode. Higher detail level will draw more triangles for each sphere or circle.

Line elements options

  • Line size: Defines the width of the lines.
  • Quality: Defines the way the elements are drawn.
  • Quick: Lines are drawn as 3-point thick lines.
  • Nice: Lines are drawn as long 4-sided or 8-sided prisms.
  • Nice detail level: Level of detail used to draw the lines in Nice mode.