From v 10 to 10.1.0d

What's new from version 10 to 10.1.0d

Preprocessing

Meshing

Postprocessing

  • slow, no extra memory,
  • safe & quick graphic mode, works always
  • quick, uses memory to create objects,
  • safe & quick graphic mode, works always,
  • limited number of elements
  • quick, uses less memory than Display Lists,
  • safe & quick graphic mode, works always,
  • better suited for Software mode and Intel graphics cards
  • quick, uses less memory than Display Lists but more than Vertex Arrays,
  • safe & quick graphic mode, OpenGL 1.5 required,
  • better using a graphic card

Customization