Textures

Menu: Utilities->Texture

In GiD it is also possible to assign a texture to a Set. Inside the Utilities -> Texture menu there are several options:

When the texture is small and a pixel of the textures must be drawn over several pixels on the screen, the Fast mode just draws the pixels using the 'nearest neighbor' policy, while the Nice mode tries to interpolate the colours of the pixels from the original.

Change Flip Horiz. / Vert.: changes the orientation of the texture once it is applied to the Set.

Note: When the display style of the visualization is changed, for instance from Body to Body Boundaries, the visualization of the texture is switched off. To view the texture, just select Utilities -> Texture -> View -> Fast/Nice.

Once the texture is applied to a Set, any deformed of the Set leads to a corresponding deformation of the texture. In this way the deformed texture can be visualized.