What's new from version 10 to 10.1.0d
Preprocessing
- Fixed bug creating a volume with holes.
- Join surfaces: transfer conditions to the joined entities
- ACIS import: try to read files with version higher than 7.00
- Fixed bug copying an arc by scaling with different xyx scale
- Fixed bug specifying coordinates related con local axes: 'local_axes_name' x,y,z
Meshing
- Cartesian mesh with non-uniform grid spacing and settings in preferences window
- Fixed bug when checking prismatic topology of volumes, to allow to assign semi-structured meshing properties to the volume.
- Improvements in advancing front volume mesher (tetrahedra).
- Fixed some bug in 3d boundary layer mesh generation.
- In 3D boundary layer mesh generation, improved the way of deciding when to stop shifting a node, depending on the proximity of the close nodes in the isotropic mesh.
- Fixed bugs with sphere/circle meshing with conditions over face elements
Postprocessing
- Use of Open GL's Vertex Arrays and Vertex Buffer Objects. Utilities --> Variables --> OGL_useMeshObjects values:
- OGL_useMeshObjects = 0 --> draw using immediate mode
- safe & quick graphic mode, works always
- OGL_useMeshObjects = 1 --> draw using Display Lists
- quick, uses memory to create objects,
- safe & quick graphic mode, works always,
- limited number of elements
- OGL_useMeshObjects = 2 --> draw using Vertex Arrays
- quick, uses less memory than Display Lists,
- safe & quick graphic mode, works always,
- better suited for Software mode and Intel graphics cards
- OGL_useMeshObjects = 3 --> draw using Vertex Buffer Objects
- quick, uses less memory than Display Lists but more than Vertex Arrays,
- safe & quick graphic mode, OpenGL 1.5 required,
- better using a graphic card
- Postprocess state: now saves and reads isosurfaces information.
- Stream lines: bug currected which causes to get short lines on very slow velocities.
- Stream lines: faster location of elements when a stream line is created.
- Graphs: Point evolution and integral graphs bugs corrected.
- Postprocess state: now saves and reads stereo and shadow information.
- Integral: New option in Integral calculation: '2D' mode, in order to do vector integration over lines in 2D (normal of line = vector( Node0, Node1) ^ Vector( 0, 0, 1))
- Preferences: new panel for Postprocess options:
- Draw method: immediate mode, display lists, vertex arrays or vertex buffer objects
- Enable or disable use of textures to draw Contour Fills
- Enable or disable 'Results cache': ( Linux, Mac OS X) uses a portion of the main memory as 'cache' of results so that not all the results are loaded into GiD. The amount of main memory to be used can also be specified.
- Graphs: Point evolution and integral graphs bugs corrected. Now works also for 1 Gauss Point per element.
- Graphs: Integral works also for 1 Gauss Point per element.
- Graphs: new option to show the values of a graph into a table window.
Customization
- \plugins folder, recursivelly load all tcl files with the same name as the folder.
- GiD_Cartesian get|set ngridpoints|boxsize|corner|dimension|coordinates|iscartesian <values>
- Cartesian() GiD variables MinSizeMainGrid WeightStart WeightEnd GridUniform
- BeforeMeshGeneration GiD-Tcl event now stop the generation when returning -cancel-
- Tcl global variable ::GidPriv(PostSpaceDimension) to declare that our resuls is 2D (e.g. to integrate results in 2D projection)
- package hdf5 updated from 1.0 to 1.2 (-vtype string|char allow creation of sets of strings, and unsigned chars)
- package tablelist updated from 4.9.1 to 5.1
- Fixed bug on Linux with conditions with 'grid fields'